Gold was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay. It was released in other regions in May 1997. Gold was scheduled as a launch title for the new console but was delayed until its North American release in November 1996. Following the success of the 1995 Killer Instinct port for the Super NES, Rare began a sequel for the same platform but transitioned development to its successor, the Nintendo 64, upon its unveiling. Rare was a prominent second-party developer for Nintendo in the 1990s, and their Killer Instinct series was produced as an exclusive partnership in response to the popularity of Mortal Kombat. The Gold release adds a training mode, new camera views, and improved audiovisuals. Killer Instinct Gold includes the arcade release's characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voiceovers due to restrictions of the cartridge media format. Characters-including a gargoyle, a ninja, and a femme fatale-fight in settings such as a jungle and a spaceship. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. As in other series entries, players control characters who fight on a 2D plane set against a 3D background. The game was developed by Rare and released by Nintendo for the Nintendo 64 video game console. Killer Instinct Gold is a 1996 fighting video game based on the arcade game Killer Instinct 2.
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